And lastly, its default damage is astronomical. Secondly, it gives players the innate option of spacing their shot so that the Grenade auto-explodes after a second, or lining it up so that it explodes on contact with the enemy. First off, it feels great to shoot, comparable to some of the Special Weapons in something like Wildcat Gun Machine. Moving onto the Grenade Launcher, the most bombastic weapon in 20MTD, this thing is a beast for multiple reasons. Still, if a player with well-invested Runes goes for a pure Elemental Build or Summon Build, the Batgun can become one of the more overpowered weapons in the game.
By default, the weapon just falls off halfway through a twenty-minute run as players can't really "pick" who they're shooting and their damage is too low. Where it falls short, however, is that the Batgun doesn't really start proving its worth unless the player gets lucky with their offered Upgrades or they invest in a lot of the Rune tree before using it. The "bats" that are fired out of this gun count as both Bullets and Summons and therefore benefit from Upgrades that target either of these categories such as In Sync or Power Shot. Starting things off right away with a controversial pick, the Batgun is one of the more unique weapons in 20MTD, as it has exceedingly low damage (though not the lowest) but makes up for it with how high its damage could "potentially" get.